Lecture
Creative Programming WS 2020/21
1 Interaction, Avatars & Obstacles
2 Know your Enemies
3 Ways of Worldmaking: Procedural Environments
4 Objects to Collect and Objects to Avoid
5 The time of your life
Top
5 The time of your life
Timelines, Lifes, Scores, Timers
Making a highscore and saving it in a file
Using timers and counters to trigger events and enemies
Making Levels
Counting Lifes